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| Axis & Allies
Map
Expansion
GOW #3 Tactical Map: Barbarossa & Zitadelle |
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GOW #3 consists of one map and the Supply Token expansion. You need Milton Bradley's Axis&Allies game pieces to play with these expansions. The map is 44" x 34". This map is the first in a series of hex maps I will produce.
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This is a tactical map - a 'Hex' Map. It covers the Eastern front on June 21 1941 from Finland to the Black Sea and from Warsaw to Moscow. This is very different from the A&A you've played before and different from the Avalon Hill type games too. Each unit is limited to acting on one hex only. No stacking allowed (however Aircraft can fly over other units). Infantry move one hex but can shoot at an enemy two hexes away. Armour move two hexes and can shoot into a hex that is three hexes away. Aircraft fly into combat and must land on or beside airfields. You can build airfields. Roads and Rail also help move your forces to the front (printed on the map) Rail can be bombed. Airfields can be bombed. Supply** can be stolen. Germany must take objectives (towns and cities) to gain victory points. These points then increase the amount of IPCs they get. The USSR gets supply to help its forces and can also gain victory points if Germany fails in its attacks. Barbarossa was the German sneak attack on the USSR in June 1941. The map shows the actual invasion plans of the Germans. The USSR can place his forces on the map anyway he wants to on the map (restricted by some rules) The Germans then place their forces as do the Romanians. The Germans and Romanians then attack. The Soviets counter this. Later in the game the Finns come into the battle as do the Soviet Siberian forces. This is a random event but will happen by the 6th turn. Citadel uses the same map. But now is set up for the historically disasterous German attack on the Kursk salient of July 1943. Same rules as above but just a different setup. Map is 34"x44" (86x111cm) full colour and laminated. **As a bonus you get the SupplyToken expansion from GOW#1 thrown in. This map (GOW#3) uses Supply in a similar way as its used for GOW#1. The USSR and Germany both get ST but as the front moves the supply lines get longer. *** For the Victory Points you should use pennies. You will need about 100 of them. This is cheaper than using a new colour chip. |
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The
map shows the actual plans for Barbarossa and the movements of the Nazi
and Soviet armies
in June - July 1941. This game is different each time you play as the units placed follow placement rules but their individual placement is up to the player. Germany starts followed by Romania. Then Russia can counter attack.
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We
add a hex grid over the map to hold the A&A pieces.
Germany wins if it can get Moscow. USSR wins if it can push Germany back to Warsaw. Vicotry points are also involved. Each hex is 1.5 inches long by 1 inch high. Unlike other hex games here
you have one unit per hex - no stacking. A unique combat mechanism
is used to allow you to move one, two, three or four units per turn.
Rules for A&A Europe and A&A Pacific pieces will be added soon. |
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Included with the Tactical Barbarossa expansion:
1 Laminated map - 44" x 34" |
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