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| RISK
Map
Expansion
GOW #4 Risk deWit |
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GOW #4 consists of one map and a set of rules. You need Parker Brother's RISK game pieces or Milton Bradley's Axis&Allies game pieces to play with this expansion. The map is 53" x 28". The map is by Frederick deWit produced in 1668.
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Frederick deWit created a beautiful map of the world in 1668. It was at a time when the more fanciful maps of earlier years were being superseded by the scientific maps of the age. This map includes the two hemispheres of his world map and is partitioned into a new map for RISK. This is a simple expansion. If you've played RISK you do exactly the same thing. However there are some differences. There are more continents and territories. Added are some rules for using the cards with the new territories and new values for the continents. The Map is 28" x 53" (71cm x 134cm) . The rules sheet has the full deWit map (with polar areas and more of the images) on a laminated 10" x 11" (24cm x 26cm) sheet. Map is full colour and laminated. Frederick deWit of the Netherlands made this map with the current geographic
knowledge of the time. Some areas of the world were still unknown
and I have completed the coastlines of Alaska, New Zealand, Australia (note:
no Antarctica). I then partitioned the world into territories and
grouped the territories into continents.
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We
have extra territories and the continents have changed.
We now have Canada, USA, Russia, Europe, Africa, Australia, South America, and the Orient. The continents are not coloured as they are in the original RISK game. The colours are all from Frederick deWit. Some of the 15 new territories include Micronesia, New Zealand, Hawaii, California, The Canary Islands, Svalbard Island, Novo Zemlya, Guiana and Uruguay. When you use the cards for the original Parker Brothers RISK and pull
up Japan you may place 2 armies on Japan if you own it.
With these extra territories we now have more ways of moving from the
old world to the new world. In the original you have the link from
Alaska to Kamchatka, from North Africa to Brazil and Iceland to Greenland.
We still have these but we also have The Canary Islands to the Caribbean,
Svalbard to Greenland, Hawaii to California, Micronesia to Peru, and Alaska
to Japan. This allows for more movement and a more open concept to
the game. With the new continents the game is very balanced no matter
where you start and we now have 57 territories to conquer.
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An extra Sheet of rules to use A&A pieces is also included. Rules have been added to allow for Axis & Allies playing pieces to be used with this map. We can have 2 to 5 players acting independently to conquer the world. Of course alliances are allowed but these are short lived as an ally's growing strength will eventually make him an enemy. Only one palyer can win. Units move and fight as they normally do on land and in the air, however at sea we do not have sea zones. All we have are the arrows that connect land zones. It is on these connections that we place our navies. You need Transports to move Armour and Infantry from one land to the other across these connectors. When this type of game starts the powers each get a home capitol and a zone of occupation. From here expanding outward will increase your income. You purchase units, move, fight, place your new units on your factory and collect income. |
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Included with the RISK deWit expansion:
1 Laminated map - 53" x 28" |
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